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Unreal Paradise
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Created with Raphaël 2.2.0
4
Jan
2
6
Dec
5
26
Nov
25
24
15
31
Oct
23
Recreate Directional Light
main
main
Reset Lighting component
Organize level
Adjust light exposure
Remove old Blueprint nodes from Map
Light up the scene through the PostProcessVolume
Fix displacement foliage
Individual displacement for each Landscape material
Improve Landscape
Improve Rock Landscape
Replace down big rocks
Replace ruin stones
Replace stone with compass
Delete old MSPresets folder from old Quixel Bridge
Replace old Megascans with new ones from Fab
Center camera in map
Add fantasy compass to ruins
Wire up & Enable Tesselation on Forest Boulder
Enable and configure Tesselation for Landscape
Map changes + FPS changes
Add feature: Changeable scalibility levels through number keys
Use Scalability Level 2 as default (only small unnoticable lighting changes)
M_Glass Autochange
Add additional ancient temple stones ruin to scene, refine landscape painting around it
Add ruin rubble to forest
Model Autochange
Add underwater lake foliage
Add underwater foliage
Add small foliage around island
Flatten landscape exit
Map: Reduce foliage on spot 1
Set Scalability to "Epic" for the level. Increases performance by a lot with no visible downside
Disable nanite on gn-tree
Revert "Activate SM5 for fixed foliage (only inside editor)" beacuse the published build on Linux Wayland is broken then
Activate SM5 for fixed foliage (only inside editor)
[1 note]
[1 note]
Autochanges by publish
Update Unreal Engine Version to 5.5.x
Update README
Add downloaded models, moodboard, move screenshots to folder
Add one more screenshot
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