You can move around the graph by using the arrow keys.
Created with Raphaël 2.2.04Jan26Dec526Nov25241531Oct23Recreate Directional LightmainmainReset Lighting componentOrganize levelAdjust light exposureRemove old Blueprint nodes from MapLight up the scene through the PostProcessVolumeFix displacement foliageIndividual displacement for each Landscape materialImprove LandscapeImprove Rock LandscapeReplace down big rocksReplace ruin stonesReplace stone with compassDelete old MSPresets folder from old Quixel BridgeReplace old Megascans with new ones from FabCenter camera in mapAdd fantasy compass to ruinsWire up & Enable Tesselation on Forest BoulderEnable and configure Tesselation for LandscapeMap changes + FPS changesAdd feature: Changeable scalibility levels through number keysUse Scalability Level 2 as default (only small unnoticable lighting changes)M_Glass AutochangeAdd additional ancient temple stones ruin to scene, refine landscape painting around itAdd ruin rubble to forestModel AutochangeAdd underwater lake foliageAdd underwater foliageAdd small foliage around islandFlatten landscape exitMap: Reduce foliage on spot 1Set Scalability to "Epic" for the level. Increases performance by a lot with no visible downsideDisable nanite on gn-treeRevert "Activate SM5 for fixed foliage (only inside editor)" beacuse the published build on Linux Wayland is broken thenActivate SM5 for fixed foliage (only inside editor)[1 note][1 note]Autochanges by publishUpdate Unreal Engine Version to 5.5.xUpdate READMEAdd downloaded models, moodboard, move screenshots to folderAdd one more screenshot